Publish LUT Pack to Paradox Mods
Publish LUT Pack to Paradox Mods
This guide will walk you through the steps to create and publish a LUT pack for Cities: Skylines II on Paradox Mods. Before proceeding, ensure that you've tested your LUTs manually in the game to verify they work as intended.
Prerequisites
Create LUTs: If you haven't created LUTs yet, refer to the Unity documentation on authoring LUTs: Authoring LUTs in Unity HDRP
For a video guide on creating LUTs specifically for Lumina, watch this tutorial: Video on Creating LUTs for Lumina
This guide provides steps for using Adobe Photoshop and DaVinci Resolve.
Publishing Your LUT Pack
Step 1: Prepare Your Files
Organize Your Files: Make sure your LUT files are in the correct folder structure. Your LUT files (
.cube
files) should be placed in a directory namedLUTS
.Create Publish Configuration: Ensure you have a publish configuration file (
PublishConfiguration.xml
) set up. This file defines how your mod will be published.Add
.lumina
File: Include an additional file with the.lumina
extension in your mod�s content folder. This file is required for Lumina to recognize and properly handle the LUT pack. The.lumina
file should be empty or contain minimal metadata but must be present in the content folder.
Step 2: Use the ModPublisher Command
To publish your LUT pack, you'll use the ModPublisher
command-line tool provided by the Cities: Skylines II Modding Toolchain. Here�s how to use it based on whether you are publishing a new mod or updating an existing one:
Open Command Prompt: Open a Command Prompt window. You can do this by searching for
cmd
in the Start menu.Run the Command:
To Publish a New Mod:
"C:\Program Files (x86)\Steam\steamapps\common\Cities Skylines II\Cities2_Data\StreamingAssets\~Tooling~\ModPublisher\ModPublisher.exe" Publish "C:\Path\To\Your\PublishConfiguration.xml" -c "C:\Path\To\Your\Content" -v
Explanation:
Publish
: Use this command to create and publish a new mod."C:\Path\To\Your\PublishConfiguration.xml"
: Path to your publish configuration file.-c "C:\Path\To\Your\Content"
: Specifies the content folder containing your LUT files and the required.lumina
file.-v
: Enables verbose output for detailed logs.
To Update an Existing Mod:
"C:\Program Files (x86)\Steam\steamapps\common\Cities Skylines II\Cities2_Data\StreamingAssets\~Tooling~\ModPublisher\ModPublisher.exe" NewVersion "C:\Path\To\Your\PublishConfiguration.xml" -c "C:\Path\To\Your\Content" -v
Explanation:
NewVersion
: Use this command to update an existing mod with a new version."C:\Path\To\Your\PublishConfiguration.xml"
: Path to your publish configuration file.-c "C:\Path\To\Your\Content"
: Specifies the content folder containing your LUT files and the required.lumina
file.-v
: Enables verbose output for detailed logs.
Note: Replace the placeholder paths with the actual paths to your configuration file and content folder.
Additional Tips
Verify Paths: Double-check the paths used in the command to ensure they are correct and accessible.
Include
.lumina
File: Ensure the.lumina
file is present in your content folder. This file is necessary for Lumina to recognize your mod.Test Your LUTs: Always test your LUTs in-game to confirm they work as expected before publishing.
Review Logs: After running the command, review the verbose output to ensure there were no errors during the publishing process.
By following these steps, you should be able to successfully publish or update your LUT pack for Cities: Skylines II on Paradox Mods. If you encounter any issues, refer to the error messages for troubleshooting guidance or consult the modding tool documentation for further assistance.
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