Publish LUT Pack to Paradox Mods

Publish LUT Pack to Paradox Mods

This guide will walk you through the steps to create and publish a LUT pack for Cities: Skylines II on Paradox Mods. Before proceeding, ensure that you've tested your LUTs manually in the game to verify they work as intended.


Prerequisites

  1. Create LUTs: If you haven't created LUTs yet, refer to the Unity documentation on authoring LUTs: Authoring LUTs in Unity HDRP

    For a video guide on creating LUTs specifically for Lumina, watch this tutorial: Video on Creating LUTs for Lumina

    This guide provides steps for using Adobe Photoshop and DaVinci Resolve.


Publishing Your LUT Pack

Step 1: Prepare Your Files

  1. Organize Your Files: Make sure your LUT files are in the correct folder structure. Your LUT files (.cube files) should be placed in a directory named LUTS.

  2. Create Publish Configuration: Ensure you have a publish configuration file (PublishConfiguration.xml) set up. This file defines how your mod will be published.

  3. Add .lumina File: Include an additional file with the .lumina extension in your mod�s content folder. This file is required for Lumina to recognize and properly handle the LUT pack. The .lumina file should be empty or contain minimal metadata but must be present in the content folder.

Step 2: Use the ModPublisher Command

To publish your LUT pack, you'll use the ModPublisher command-line tool provided by the Cities: Skylines II Modding Toolchain. Here�s how to use it based on whether you are publishing a new mod or updating an existing one:

  1. Open Command Prompt: Open a Command Prompt window. You can do this by searching for cmd in the Start menu.

  2. Run the Command:

    • To Publish a New Mod:

      "C:\Program Files (x86)\Steam\steamapps\common\Cities Skylines II\Cities2_Data\StreamingAssets\~Tooling~\ModPublisher\ModPublisher.exe" Publish "C:\Path\To\Your\PublishConfiguration.xml" -c "C:\Path\To\Your\Content" -v

      Explanation:

      • Publish: Use this command to create and publish a new mod.

      • "C:\Path\To\Your\PublishConfiguration.xml": Path to your publish configuration file.

      • -c "C:\Path\To\Your\Content": Specifies the content folder containing your LUT files and the required .lumina file.

      • -v: Enables verbose output for detailed logs.

    • To Update an Existing Mod:

      "C:\Program Files (x86)\Steam\steamapps\common\Cities Skylines II\Cities2_Data\StreamingAssets\~Tooling~\ModPublisher\ModPublisher.exe" NewVersion "C:\Path\To\Your\PublishConfiguration.xml" -c "C:\Path\To\Your\Content" -v

      Explanation:

      • NewVersion: Use this command to update an existing mod with a new version.

      • "C:\Path\To\Your\PublishConfiguration.xml": Path to your publish configuration file.

      • -c "C:\Path\To\Your\Content": Specifies the content folder containing your LUT files and the required .lumina file.

      • -v: Enables verbose output for detailed logs.

    Note: Replace the placeholder paths with the actual paths to your configuration file and content folder.


Additional Tips

  • Verify Paths: Double-check the paths used in the command to ensure they are correct and accessible.

  • Include .lumina File: Ensure the .lumina file is present in your content folder. This file is necessary for Lumina to recognize your mod.

  • Test Your LUTs: Always test your LUTs in-game to confirm they work as expected before publishing.

  • Review Logs: After running the command, review the verbose output to ensure there were no errors during the publishing process.


By following these steps, you should be able to successfully publish or update your LUT pack for Cities: Skylines II on Paradox Mods. If you encounter any issues, refer to the error messages for troubleshooting guidance or consult the modding tool documentation for further assistance.

Last updated